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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/


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LOCK HER UP!
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>>1740793
Rizia has been a disappointment overall. I democratized but killed Manus and the game never gave me an option to adopt a constitution. There aren't any unique paths you can take, no political goals since you are already a king. And nothing stops you from ignoring Pales and Zille, in fact if you go to reclaim them you get couped for some reason. Speaking of coup, it's never foreshadowed or justified in any way, same goes for revolution that only exists in two decisions and the people who come to power after revolution are literal who's with no portrait or screen time.
>>
>>1740837
Even worse it means he didn't genocide Bluds.
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>>1741373
>There aren't any unique paths you can take
Theocracy
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>>1741373
>it's never foreshadowed or justified in any way
Maybe to a brainlet.

>huh, both Hugo AND Lucita hate this?
>nah, it'll be fine, the Houses would never go against me
*clueless*
>>
>>1741373
>There aren't any unique paths you can take
Intermerkopium or however its spelled is kind of fun. An alliance formed from hating Lespia and love of Rizian fossil fuels. I had much more fun trying to get those lunatics to form up than anything else the DLC had going on.

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>filters shitters
Have you bowed to Johan (PBUH) today yet?
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>>1741250
I've discussed it before, but you basically give different continents different paths. For Americans you have Westernization as one option (Iroquois, Five Civilized Tribes), Relocation as another (Trail of Tears, Reservations, effectively a failure state), or Resistance (Sioux, Comanche). European colonies get their own paths separate from the European continent (stuff like Renaissance isn't really relevant in the colonies, and instead you get ideas like Independence or Representation, or otherwise).

Early game in the Americas would be different, and basically you'd need to try to break the Bronze Age barrier.
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>>1740926
stop replying to yourself, you absolute failure of a human being
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>>1740200
This stuff is vile and banned in the rest of Italy, it's even hard to sell in Sardegna
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>>1741250
The main thing would be to give them as few tags as possible
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>>1741200
Could be that ranches and hunters already produce food and that icon refers to remains.

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>PA is now released version 1.0.13
>OpenVic hasn't had a dev diary in 5 months

Bros, come on now, you really gonna support chudgun over actual progress?
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>>1740412
They're too busy dying in Jewtin's special military operation
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>>1740456
HPM
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>>1740305
That looks genuinely awful.
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>>1740357
>peaking when Spudgun accused the PA lead of grooming
He's a tranny, so this is very likely true, but he's also clearly the better coder since progress is being made, probably because he's autistic (you can tell because being a tranny is a comorbidity with that)
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>>1736495
This is the true answer to OP's retarded thread.

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hopes? dream? if they pull it off it could be one of the defining features of 3
they're gonna mess it up aren't they?
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>>1732580
>I'll just let how its executed be a surprise
>surprise
It's going to be overpriced and barely have any content.
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>>1738988
Why is it negative? I thought the content was fine.
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>>1740246
Probably because the dlc is super overpriced.
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>>1736999
Just e rambling about my last playthrough.
tldr: small choices are more fun, when you can compare to the world around you, and see how being an angel, or a fuck to your neighbour, reverberates through the world in small waves, possibly tipping things over somewhere else
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>>1740246
Legends are just forced roleplay and stat bonuses for gold. Poorly implemented as well. They should have just reworked bloodlines but made the bonuses similar to genetic bonuses you see in mods like the LoTR one or elf destiny. Complete a bloodline, your ruler gets an inheritiable trait/bloodline as the founder, his descendants get a lesser tier of that bonus dependent on their traits/prestige/piety/culture/religion etc. A character with a less powerful tier of a bloodline can potentially increase that level at the cost of some mana associated with whatever founded the bloodline. Something like how EK2 allows you to use magic to increase how long-lived you can be as an elf.

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Russia rework will be out before the end of the year.
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>>1737943
This soi's art is so soulless.
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>>1729281
>At least KX delivers on most of its promises and listens to its userbase
Bones of the Double Eagle still isn't out and probably won't be in the near future :(
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>>1737943
>>1737996
who is that sòyboy, is he the lead dev of sòyserreich
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What is this guy's ideology exactly?
The only things I picked up from the current Russian focuses is he hates democracy and Germans and wants Russia to be the strongestiest in the world, which doesn't exactly differentiate him much from literally every other Russian leader ever.
I saw the rework wants to give him some more esoteric nazi Himmler-esque path.
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>>1741379
This is a pretty exhaustive dive into his life and ideology. You should check it out.
https://www.reddit.com/r/Kaiserreich/comments/dvqifi/savinkov_ideology_apocalyptic_christianity_and/

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Does the singleplayer campaign still hold up after all these years? I just realized I have RoC+TFT discs from more than 15 years ago yet haven't played the game except for a few matches at an internet cafe.
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>>1741361
Try recovering and contacting blizzard again
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>>1741363
I did
I lost access to the e-mail I used for it and nothing I did recovered it
I e-mailed them multiple times but the problem is the "questions" all pertained to WoW and Hearthstone (accounts and stuff). I had WC3, Diablo 2, Starcraft 2, e.t.c man. I did my best but it wanted questions like where I lived ?? years ago when I bought X game as well. Guess what I sent wasn't accurate enough. Now its just fully locked.
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>>1741369
Ah fuckk that kind of automated system
I've lost an email and access associated to for Facebook and a tarkov account
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>>1741376
yeah. Well, it sucks but that's how it goes I guess.
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>>1741217
>>1741235
>>1739313
finally did it, i swear losing some spires is scripted shit thats 100% unavoidable at first
>went for gold mines asap(north of spawn and other at south spire and eventually naga bases east of spawn)
>took the losses as they came
>6-8 ziggs at every point/base to buy time
>built 5 vaults this time to load myself with orbs
>6 or so gargs to defend points/bases only to target the siege units
>used scarabs to distract/buy time. attack illidan and run the fuck away
>said fuck strategy and mass produced gargs with 6 fucking crypts
>2 squads of gargs targeting female naga because of their ice armor
>arthas healed self eating scarabs or gargs
>once initial wave at a base died just capped the point, threw down a blight item and built zigs on it

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>title name and colour customisation
>CoA customisation
>custom faiths
>hybrid/divergent cultures
>architecture/fashion mix&match options
>achievements allowed with mods
Why did they never add these things back in CK2? Was player choice not respected back then?
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>>1741381
>>title name and colour customisation
>>CoA customisation
Not only you being paid for posting paradrone, you posting blatant lies. Very bad. no +0.15 crone for you.
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>>1741385
>cannot change adjectives
>cannot remove title type from title names
>cannot do a lot of creativity without forming a custom realm first
>cannot edit existing coa midgame
>extremely limited coa editor
I detest this meme. STOP pretending CK3 is not leap and bounds ahead for letting you make a realm look like anything you want.

I will not accept realismfag arguments either. Video games are about player choice, look at how much flexibility Rimworld gives. If you don't grant it, you're a fundamentally worse game.

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Where should my people settle?

I think im done with rp'ing as a band of violent gypsies and britain was not as welcoming as i had hoped. Preferably somewhere we wont btfo by other migrants like the saxons
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>>1741351
I always forget how fucking retarded the UI is for this game until someone posts a screenshot. It truly is impressive how they made it worse than CK2.
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>>1741351
Post political map first
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>>1741365
hold on the game crashed
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>>1741365
Post political bussy first.
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>>1741351
>bashkirs
Arabia. Kill all locals and then enjoy oil money 1000 years later.

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So... how is your Factory campaign going?
Also, just for fun, come up with (your) theme for a town.

https://h3hota.com/en/download
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>>1736893
Palace, the snow town with the Vori elves.
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>>1736869
Give me OG Naga Tanks and we'll talk about "official Forge town" (the town also looks like ass now).
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>>1736869
Fucking sick. Looking forward to more campaign content. I don't give a shit about muh aesthetics so hopefully the team is good at scenario design and balancing.
>>
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https://archon-studio.com/blog/cove-expansion-announcement-ubisoft-archon-studio-hota-cooperation
Official Cove expansion for the board game. Fucking webp.
>>
>>1739165
I haven't played my board game at all yet...

By the will of Kou Shibusawa, the latest Koei thread begins anew!
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>>1734725
>why you can't combine armies from multiple castles into one unit
think of each castle as having its own army, you can't really form into an actual force, you just have to make do with the decentralized system the game uses. try using multiple roads at once, that will allow you to attack from multiple angles. two to three armies can only attack when they're on the same road, which makes holding chokepoints worth it in the game. mountain roads limit the amount if troops further, so watch out for that.
>is this province always just going to be worse than an "equivalent" province with 1 fortress that provides 2500 troops?
no, either they'll grow later on the game due to higher population, or you could enact a policy that increases fortress troops. take into account the gold and food each castle in a province makes, rather than the troops they provide. personally, I would destroy them to remove the tedious micro and focus on good old castle gameplay or automate the fortresses to the ai so there's an extra resource base.
>>
>Attack a castle in Rise to Power.
>Significantly outnumber the enemy.
>Enemy has a 800-man musket unit hiding in the castle.
>Castle is well developed that you can only go through the gate.
>Enemy musket destroys my army without breaking through the gate because he keeps somehow manages to proc confuse that stops my army dead.
>>
>>1736898
yeah the RTS stuff in rise can be pretty weak.
If you get big enough you'll get cannons.

In the meantime consider a) sending less troops to get the AI to be more aggressive and b) mulch his entire castle town, you'll either force him to fight or gimp him enough to let you focus attention elsewhere.
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>>1734573
>It was going well but after a few years the Hojo grew massive and kept declaring war on me.
Don't you have a marriage alliance with them?
>>
They talking shit about Nobunaga in/vr/ right now. Someone called him a chud.

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>He gives his dorfs 2x1 bedrooms
ngmi
Anyways how is your fort going?
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>>1740733
First keep in mind that both the paid steam and the free one on bay12 are on the same version 50.xx, the difference boils down that the one sold on steam is a premium graphic set and OST

The bulk of the complaints that ive heard from here about 50.xx that still applies today usualy about how the controls changed and how they it is still not all keyboard, and also weird stuff here and there like the other anon listed. Then you also had the adventure mode which wasnt included on release and only last week or so a public beta release, and it still has lots of missing features.
On the other hand, 50.xx did get some sick performace improvements thanks to multithreading some of the code and some of Toady shit code being reworked by a new programer that is working with him.

Personaly, my issue with the steam release is that it has been basicaly a 6 years halt on DFs development, and considering how unfinished the Adventure Mode beta is, looks like the hiatus is going to drag on for another year, and Im all out of copium for this shit
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Is it still a huge pain in the ass getting marksdwarves to pick up new bolts?
>>
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>>1741251
Steam Fortress was a mistake.
>>1741342
yes
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guys magma forges soon
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>>1741367
How many deaths?

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You only need one peasant to save isolated villages.

>>1699449
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>>1741282
One per hideout.
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>>1741230
They're like cyberdisks. They explode if you shoot them, they fall harmlessly if you use the right damage types.
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>>1741073
loot, in case you were curious. Not pictured:
2 rocket launchers & 6x explosive- DP rocket
25 frag grenades
2 high explosives

And yeah, it's absolutely doable- about the worst were the three(IIRC) govt elite soldiers with 75 front armor.
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>>1741336
That sounds really good then, I'm inclined to throw one in every base!
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>>1741360
You won't have room for anything else, though. I forgot if it is a 3x3 or a 4x4 building, but it's otherwise massive.

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More like surviving boredom
>>
Good concept, poor execution.
Paradox ruins everything it touches.
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>looking for colonists
[X] male
[X] female
[ ] other
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>>1740746
Didn't they fix it with the trains update?
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>>1740746
Yeah... this was also the same.
To give credit though the default ambient music was pretty good for both (don't switch stations).
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>>1740754
I want my colonist to breed and populate, so no dead ends are required. Non-players may think this is a edgy joke, but no "the others" are infertile in game, so there is no reason to recruit them aside from rare qualifications or population control.

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Song of Syx thread since last one archived.

https://steamcommunity.com/app/1162750

It's a low fantasy city builder in the vein of Caeser or Pharaoh series. Oh and for whatever reason, the creator decided to over reach and bolt on a total war component so you can micro like an RTS while taking over the world. City builder is pretty much done and the latter has the foundations in but still unbalanced.

Demo is free-forever and is only a few versions behind the latest stable, good to try so you know whether you will like to core gameplay.

Fantasy means many races with their strengths and weaknesses like Vegetarian pigmen, tall dwarves twice the size of humans, cannibal elves lizards and bugmen. Oh so you want to min-max with all these races don't you? Well, too bad they are all Racists as fuck and prone to murder each other without careful planning. Good thing there's a very robust slavery system for you to prosecute and exploit the undesirables yes?
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>>1741298
I haven't been able to get a single bow unit to actually fire in V66. They have training and maxed out bows while being on fire at will and still won't do fuck all.
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>>1741319
Whoops.
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>>1741328
This was v65, but yeah that shit is a bit finicky.
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>>1741334
I've heard that trees can block line of sight and apparently your own units will too despite them having a pretty high range. And yeah I've also found that just hitting the charge command and slamming into the enemy usually nets me more wins than lining up in a defensive posture and grinding them down. I'm thinking of breeding Garthimis as slaves and using them as expendable flankers while my elite units hit the front.
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>>1741337
Bugs have something like 50% minus on morale, would probably break and run standing just trying to flank.


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