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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

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Previous: >>968906

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

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>>982209
Porn? 250 per seems pretty high for one commission. You must be good
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>>982209
250 bux for a fucking daz commission? wtf how can you charge that without feeling like a piece of shit
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Gen9 is dog fucking shit. How can you guys stomach this trash?
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>>982223
i only persevered because the facs expressions are nicer for blender. it is truly dogshit and if they do another unified gender base mesh they're retarded
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>>982209
What sort of commissions? Simple renders or morphs etc?

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Ladies and Gentlemen of /3/,

The next 4 upcoming years, i will spend every single day in the production for the pilot-episode of a new Berserk adaptation.
>Narrative - 100 % faithful to the Manga
>Art Style - inspired by Netflix Arcane (pic related)

Without any doubt: this project is a Behemoth, but i am dead serious about the production.

Truth to be told, i am lacking experience, which is why i created this thread in the first place.
I would like to know your opinion on certain topics - Roughly spoken about project-management, planing and execution.

I am not asking for direct involvement in the project - at least not until i proved myself with regular updates and progress that i am the real deal.
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>>982222
Nicee quads.
My guy, why so salty? If i crash and burn, i will crash burn. It is what it is. And don't get it the wrong way, i know exactly that there are neckbreaking obstacles in the upcoming weeks.
My skill issue was never a secret. This thread only exists because of my lack of knowledge and experience.
It's ok if you don't want to help. I don't expect anyone here have an ounce faith in what i currently do.
But that doesn't change the fact that i will try to carry on.
Which means: either you stay an unlikable cunt that repeats the same shit i heard from day 1, or be a nice guy and provide some insight to a guy with big dreams.
>>
>>982225
Some Anons feel threatened by your lack of faggotry, keep going anon you will make it
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>>982216
3800?! What did you do, cut each polygon and assign each one material? I don’t own Zbrush but even the program would not allow such actions to take place without a huge error message.
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>>982231
Dayum, i just found the root of all the problems. I fucked myself twice in ZBrush. I just realised that i never made UVs for the complete model. Just for the head.
Here's the fucked up part: I always exported mesh without giving much value to subdivisions. i am not particularly high poly, but i am so highpoly enough that my CPU can't handle unwrapping UVs now. I know that i just could start remodeling, but honestly - i am a little to tired for a sculpting detour...

I am running currently with the Ryzen 5 2600x - 3,6GHz. I definitely need a new CPU. Any recommendations from your side?
>>
>>982239
You have to fix it, each polygon is one light source the computer has to calculate. So each material is one second of rendering time each time to create a single photo. By my math, the 3800 materials is one second for a total of 1 hour per photo. Because of video quality and resolution, you will be wasting an entire full week or two weeks just on rendering alone.

This video should explain what I mean: https://www.youtube.com/watch?v=nS3qwFOPieg&t=373

a casual image that i will use for my new album
>>
made with bryce 4 and photoshop 5

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le donut of blender. based!
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>>981602
congratulations! you've nailed it!
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>>978618
>>
bump
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>>981639
lard? based! blender? based!
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>>980899
this is what blender is all about

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Need help, I'm relatively new to charactermodeling in blender and ambitiously chose to go for an anime-ish style. I edited the normals to make the lighting more presentable, but to my knowledge you cant edit the normals for individual shapekeys, which sucks because facedeformation messes with the light.
Is there a quick and easy work around for this or do I have to redo my shapekeys manually, but better?
It's supposed to be a game asset at the end of the day.
>>
see discussion here:
https://old.reddit.com/r/blenderhelp/comments/151x6g9/customnormalsshapekey_animation/jsbce86/
>>
>>982234
>Can not be exported
Blandent brain dead stroke, a very common disease in the Blender community.

Just don’t use blender, there’s other software that do work with what you want. Blender can’t do what you are asking.
>>
>>982233 (OP)
that is done with normal transfer.
https://www.youtube.com/playlist?list=PLCDENUgqPEBjWoaDwXo2KEgwHaSovNcgC

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>>982193
I wish that the squirrel's body followed more of an arc shape while jumping (like if you traced that movement with a ribbon, but the whole squirrel is the ribbon), instead of just kinda springing into a jump like a rabbit, but what you're doing already is probably more accurate to life. I think the skittery movements are done well though, if a bit slightly linear feeling.

>>982207
Render another pass with just the lights and crank the moblur up really high? Make sure to change the blur type to "end on frame".
There's also probably some vector shenanigans you can do in compositing with the vector blur node if you render out a vector pass (though motion blur has to be turned off to use it).
>>
>>982193
Honestly pretty good. The landing is a bit abrupt and stiff, and you could do some more micro anticipations and overshoots to make it feel a bit more "alive". However, based on what you have, I'd say you're good to move on to the next part. You could spend more time polishing it up, but I'm not sure how useful you'd find it.
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If I'm rendering out a 360 degree animation, can I render it out at 30 fps or does it have to be 60? I tried rendering it out at 24 fps but it seemed kinda laggy? Like, if I wasn't moving the camera in the video player, it looked fine. But as soon as I moved to track an orbiting object it got jittery. I don't know why. 60 fps is a lot of fucking frames per second, and would dramatically increase render times.
>>
>>982213
>can I render it out at 30 fps
Yes.
>>
>>982211
>>982212
thanks, I'll keep at it a bit more. the transition to and from the jump has definitely been the hardest part so I'll focus there before moving on.

Which VR device has the most accurate/precise controller tracking for modeling in VR?
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>>981665
What you should be asking instead is why the jannies of this board let Cris do this.
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Did anyone know what happens to @BeanBeanis
All platform had been deleted
>>
No idea who that is but based on your picture I can scry how it was Jail Jesus or both.
>>
>>982176
probably nuked for making something too based with etna and flonne apparently
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>>982176
I was hoping to see more of his content but he deleted his pixiv account

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its kinda crazy what blender is capable of in 2024
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>>981732
nice
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>>981807
Gothic is awesome..
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>>981826
I bet you were a swamp schizo in Gothic
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>>981732
Ew, brother, eeeww.
You hate being employed, brother.
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I never made the donut, but I made this once while I was fucking around

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What are /3/'s thoughts on this new GLITCH animation?

Personally, this is some of the most creative modeling and animation I've seen in years

https://www.youtube.com/watch?v=HwAPLk_sQ3w
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pomni sexe
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>>961913
the amazing digital circus sucks ngl
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the thread lived longer than the meme
amazing
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>>966264
shes cute
>>
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>>961913
Episode 2 is releasing, how will it fare compared to the pilot?

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I spent so much fucking time trying to get a pirated version of Cinema 4D working When i get it working the Redshift not working right when redshit working some other shit crashing


Why the fuck did i think just because that shit more expensive it was better than blender when blender addons & renderers are so easy to install

>but in reality i do want to go into mainly motion graphic simulations & animation so it might be better
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>>980029
FR I used to get by with the 'Education' version of Maxon One bundle, but they changed the fucking system so now I can't get it. It's borderline impossible to get a pirated version of C4D + Redshift to work properly. FFS
>>
>>980346
I've been hearing this for over a decade now.
Blender is still not even close to 3ds.
>>
>>980219
How long did this take?
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>>980029
I think. Cinema is b
>>
If you're actually good, it won't matter what software you're using. They all do the same shit, especially these days, the differences between them is negligible in 99% of cases. Blender's free and convenient, so just use that until you're good enough to make money, then pickup whatever your studio/client wants you to pickup.

Unless you're some kind of small brain who can't handle learning new software. Then get Maya, Zbrush, and Houdini.

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itt we post /3/ stuff that makes you go "huh."
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>>965422
that's sick
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>>982181
huh?
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>>982182
ct scan of a gamers brain after he tried giving himself amnesia to re-play his favorite game for the first time again
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>>982215
wow, that's crazy.

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Why did you guys choose 3D over drawing? Is it because drawing it's too difficult?

I've been thinking if I like drawing or 3D more and what to invest more time on, because with 2D you can also animate
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Has anyone else ever gone halfway? I can't for the life of me draw 2D or 3D model/sculpt but I did figure out how to shape and texture planes to resemble papercraft art and even did some basic origami in blender.
>>
>>976326
I decided to mainly focus on 3D after learning a bit of 2D animation
2D animation is pain
>>
>>982146
3d is also pain when y
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>>982146
They both have their set backs. Its a different kind of dirt, but its still dirt. One thing I find difficult with 3D is that it's harder to fail forward faster. I can't edit mistakes as quickly. Especially late in development.
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>>982163

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I am now much stronger, and now have mastered AI as well as 3D and 2D.
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>>982085
>>982088
>>982092
I wanted a new hobby since some months ago.
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>>982094
That's good Cris it's always good to ha
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>>982094
I just wish none of present and future hobby would involve po
>>
>>982109
Completely agr
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>>982084
this is actually kinda good and SO


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